These were all created since leaving university to brush up on my 3D sculpting and rendering abilities. (Some of these are still W.I.P.)
Created for my fourth year project. This mock cinematic took me through every major part of an animation pipeline from storyboarding and concepting to rigging and animating.
During 2015 I was the artist for an excellent team creating a game prototype for Dare to be Digital 2015. Unfortunately, the team did not make it to the finals of the competition, but we did use the work we had done to create a small game to showcase at Scotland's largest game festival, Dare Protoplay.
The game we made is also free to download at HERE.
AMPS - A Musical Platforming Symphony launch trailer
Pack of Wolves
These were created for the team that created AMPS: A Musical Platforming Symphony.
Created through the use of importing paths from Adobe Illustrator into Cinema 4D. Final adjustments and the multiple edits were done in Adobe Photoshop.
Similar edits were done using the Wire frame of the moon that was created in ZBrush R7
The Lost Man
These digital painting were done for a 3RD year module where I had to create my own brief. The Brief I set myself was to create paintings that could be used for promotional material for a writing piece that I was doing on another module.
These paintings were done in Adobe Photoshop and the text was done in both Illustrator and Photoshop. The progress shot are available HERE.
Animations using the "Squirrely" character model/rig for an animation module in my 3RD year.
This was some of the work put forward for my professional prjoect in 3RD year. Our brief was given By FutureLab and was to be based in the same universe as their IP "Velocity". This Project required the learning of other pipelines, specifically for this on the inclusion of Adobe Illustrator Vector graphics and Sprite Sheets created in Adobe Flash.
Professional Project Animation Compilation. Finlay Gray. 1303939.
This image highlights the amount of itteration the main character went through just in this short project.
This was used as style training to learn Adobe Illustrator. Original Concept done by Matt Bain.
The aim of this project was to create a interactive environment from a public domain book. The book chosen was "The Divine Comedy". The area is from the when Dante is crossing the river Acheron.
Created using Maya, Zbrush, Xnormal and Photoshop. the assets were then put in UE4 and some simple blueprints were added to add some interactivity.
The elements in this walk through that were not made by me are the water, the skybox, the smoke and the fire. Those are all UE4 defaults.